


Blizzard's MMORPG has been shedding users for a while now, but it still has millions of players, and they are hungry for more content. Indeed, Chilton has a promise for the fans going forward: "We're going to be a lot more disciplined in how we allow the classes to bloat."Īnd rest assured, there will be more World of WarCraft in our future. The best way to describe it is that World of WarCraft is out to cut the fat, with classes like Hunter losing abilities like Adaptation - a skill that makes pets much more powerful. Legion brings with it the much-requested Demon Hunter class and a huge number of class changes. There have been six total expansions since the game's launch in 2004, and that doesn't include the myriad patches, updates, and nerfs the classes have undergone. For example, Mists of Pandaria, which launched in 2012, dramatically changed many of Cataclysm's talents, introduced new talent trees, and overhauled buffs and debuffs - and that was just one expansion. Twelve years is a long time, and the classes have all received overhauls in that time. World of WarCraft fans are probably nodding their heads in agreement right about now. We thought we had a fair amount of breathing room in terms of what stuff we could add to the classes before they became too cumbersome, and we hit that and passed right by it before realizing it. He replied, "One important thing is that there are limits to the complexity of the character class, and those limits are closer to what the complexity of the class design was when we first launched than we thought. I had the chance to talk to Chilton briefly in the period before the launch of Legion, World of WarCraft's latest expansion, and the main question my mind was what he had learned about class design over the past 12 years. His experience as a designer goes back to the dawn of the MMORPG, when he was one of the lead designers of Ultima Online.Ĭheck out our Legion discussion at the 1:00:36 mark. Having joined Blizzard in early 2004, Chilton has been a World of WarCraft designer since before the game's launch. One of the most remarkable aspects of World of WarCraft is not just its longevity, but how long its original developers have stuck with it.
